Named after the simplicity of the color black, blckOS is filled with gorgeous kinetic interactions, experiences built upon modern machine learning and secure cloud computation.
School Projects & Research
RESEARCH IN OPTIMIZATION
To expand my previous work on the relativize and algebraic separations of PLS and FP at TUM, I will be working with Andreas S. Schulz in spring 2019 to find an algebraic separation of a subclass of PLS, CLS and FP. I also will investigate the local search variants of #P and ⊕P.
I will also be pursuing a promising technique I developed over the summer to solve the non-shortest path problem with an efficient randomised algorithm.
AN EFFICIENT AND PARALLEL DEEP LEARNING ALGORITHM FOR IMAGE COLORIZATION
As a term project for a parallel architecture course at CMU I will be working on developing an efficient, parallel algorithm for image colorization specifically for large data sets of satellite imagery.
RESEARCH IN PROBABILITY & NUMBER THEORY
Through a research centric course at Carnegie Mellon, I will be working with a group under the supervision of Steven J. Miller on a project at the intersection of number theory and probability.
HARDNESS OF POLYNOMIAL LOCAL SEARCH
Worked at the Technical University of Munich researching local search heuristics in a complexity theoretic context. Explored local search algorithms on H-minor free graph families, along with the applicability of relativization and algebraization to quantifying the hardness of PLS.
MACHINE LEARNING ALGORITHM FOR SENSITIVE DATA IDENTIFICATION
Worked with CHIMPS lab at Carnegie Mellon School of Computer Science to develop a machine learning based algorithm to identify sensitive data in natural language.
Designed and studied image processing and machine learning algorithms to perform automatic quantitative analysis of biological data from labs.
Employed symbolic programming to explore and compare various probabilistic and automata based models for early-stage microscopic, vascular tumor growth.
DISCRETE DIFFERENTIAL GEOMETRY
Explored numerical and algorithmic challenges of translating ideas in smooth differential geometry into the discrete setting for computation on 3D geometry. Implemented algorithms solving problems related to discrete exterior calculus, curvature, conformal parameterization, and geodesic distance.
BLACK HORIZON GAMES: URBAN MAP PACK
Designed a series of interactive 3D environments in CRYENGINE 2 and CRYENGINE 3 inspired by famous ghost towns. Throughout development over five gaming websites wrote about my work.
Worked on the total conversion mod Casus Belli as a level designer.
STATE OF EMERGENCY
Worked on initial concept images for Crysis mod State of Emergency
JUST MAKE GAMES CONTEST
Placed second in JUST MAKE GAMES Halloween Contest.